Access to bUseAccelerationForPaths from C++
I can't access to UNavMovementComponent::bUseAccelerationForPaths from C++ code since it's declared as protected member.
I have access to it only from Blueprints :( Please make it as public class member.
asked Aug 02 '17 at 10:08 AM in Bug Reports
All you need to do is to extend the movement component in your code and set
answered Aug 02 '17 at 01:56 PM
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