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Use File Explorer Runtime via Blueprint

I want runtime image file loading via file explorer using UMG button in Windows/MAC.Is it possible in Unreal Engine?

Product Version: UE 4.16
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asked Aug 02 '17 at 11:05 AM in Blueprint Scripting

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avatar image SebaSopp Aug 04 '17 at 10:01 AM

I'am in front of the same Challenge... From my researching there is no way to use the native OS Fileexplorer, at least not for Runtime purpose...
Rama made a Tutorial for a selfmade Treeviewer, take a look at my last comment here: https://answers.unrealengine.com/questions/149502/ingame-ue4-os-file-browser-file.html

So I think with the Blueprint-Only approach there is no solution implemented in the Editor yet. Please let me know if you come to another solution.

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