How to fire an event when two meshes collide

Hi,

I added the option to drag and drop static meshes like cubes an spheres. What I want to achieve is to drop a mesh (like a cube) onto another mesh (like a platform - also a cube). Then, when they both collide, an action should take place in the level blueprint (the platform moves). Preferably I want to know which (the name) cube collides with the platform but for now, it’s OK if any cube collides with the platform in order to trigger the sequence.

Is there any tutorial or manual I can read to see how this works? I only seem to find tutorials that explain events when a user hits or shoots a wall but none that describes events that may occurs when two meshes collide. I played around with the collision presets as described in the unreal documentation but still don’t know how to use them for my use case.

Thanks in advance!

Wall as well as player and/or bullets are also meshes, so this videos should be useful. Set generates event hit on both meshes and then create event that is triggered by it (right click on the mesh component inside your blueprint components list).