Packaging Failed, Help Appreciated

Top of the Evening;

I just tried to package 32-bit and it failed. I was wondering if someone might be able to help me figure out why it failed. It packaged fine recently but I had to re-install my computer and now it cant package. Any help is really appreciated.

Thank you so much for any help

Lenny

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There was a number of changes in the build system from 4.14 to 4.16. Packaging fails for you because your *.build.cs and *.target.cs haven’t been updated to follow those changes. Just massage them up using any of the example projects as a reference and you’ll be good.

Hope all is well. Thank you for the help.

I searched my project folder for “.build.cs” and “.target.cs”.

The only place I could find those files is inside of “Intermediate” and “Saved”

I tried creating a new project and packaging it but I could not find any “.build.cs” and “.target.cs”.

So I tried the slacker way of just deleting everything inside of “Intermediate” and “Saved” in hopes that it would just rebuild them, which it did.

Then I tried re-packaging, but it still failed.

So I tried packaging in 64-bit, that succeeded.

Since its a VR game anyways, figure the chances of someone having a 32-bit system for VR is pretty dang slim. So thank you so much for the help, just going 64-bit and calling it good.

Oh, no worries. But I think you haven’t looked inside your Plugins folder. The problematic file was EpicLeaderboard.Build.cs

But otherwise 64-bit build is a safe bet for a VR product.