I just tried to package 32-bit and it failed. I was wondering if someone might be able to help me figure out why it failed. It packaged fine recently but I had to re-install my computer and now it cant package. Any help is really appreciated.
There was a number of changes in the build system from 4.14 to 4.16. Packaging fails for you because your *.build.cs and *.target.cs haven’t been updated to follow those changes. Just massage them up using any of the example projects as a reference and you’ll be good.
I searched my project folder for “.build.cs” and “.target.cs”.
The only place I could find those files is inside of “Intermediate” and “Saved”
I tried creating a new project and packaging it but I could not find any “.build.cs” and “.target.cs”.
So I tried the slacker way of just deleting everything inside of “Intermediate” and “Saved” in hopes that it would just rebuild them, which it did.
Then I tried re-packaging, but it still failed.
So I tried packaging in 64-bit, that succeeded.
Since its a VR game anyways, figure the chances of someone having a 32-bit system for VR is pretty dang slim. So thank you so much for the help, just going 64-bit and calling it good.