Shadows disappear after building the lighting
So I'm attempting to cast dynamic shadows that look something like this: I want the shadow to be generated by the cube. For some reason after I build the lighting, it looks like this: The light is stationary and the shadow seems to disappear after I build the lighting. The shadow works if the light is movable but not if it's stationary. I don't really want to make my lights movable because I feel it would affect the performance. So is there a way to make shadows like the first picture without having to make my lights movable?
Double check that your wall's geometry has lightmap UVs and enough lightmap resolution to catch that shadow.
answered Aug 03 '17 at 07:30 AM
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