Toggleable character view settings? (complex i think)
Hey guys sorry for such a long nooby question but my goal would be to try and recreate the DayZ Standalone character camera modes or soemthing like it. I constructed my own TP (third person) BP (blueprint) game from cratch using the starter content FBX files and imported the FPP FBX files (mesh,skel,anim ect.) to be used in the FP (first person) I have the TP cameras mostly done but:
[If you havent played DayZ or DayZ Standalone Arma 2 camera and character view mechanics would be essentially the same]
Thanks a lot guys for all the help in advance :)
asked Jul 10 '14 at 09:04 PM in Blueprint Scripting
If you want to switch between 1P and 3P, you are going to need two meshes. I think you can do this with a single camera with a spring arm.
So in 1P:
For rotating the camera: This is a bit more involved. YOu must have a bool varibale in the blueprint to indicate if you are in inventory mode. You must have mappings for MouseX and MouseY. On their event handlers, if the InventoryMode is true, you must change the rotation of the SpringArm accordingly (MouseX will change the Yaw, MouseY will change the Pitch).
I will nto say this is the best solution, but it kind of works for me. I am sure someone else will come up with a better solution.
Follow this question
Once you sign in you will be able to subscribe for any updates here