Begin Sequence Recorder from Within Game

This will work, Thank you!

Where does the output sequence show up? I’m not seeing it anywhere in my project directory

I want to assign a key to begin recording with the sequence recorder. The sequence would be saved and rendered later, I just need a way to begin recording using blueprints. Is there any way to do this?

At the moment, you can only run the sequence recorder from the editor. There are console commands you could call through a blueprint, but again, you need the editor.

For example:

203667-sequencerecorder_commands.jpg

Just to append to the above, there are built in nodes for this, which are a handy way of doing it as you can pass in the actors to record. Like Max said, it does require you have the editor though (that’s what my warnings are)

It should be getting saved to the recording path specified in the sequence recorder settings.

203801-sequencer_recordingpath.jpg

Hi DanielOrchard.How can you pass in the actors?Did you use the Execute Console Command? I can’t find “Start Record Sequence” node in versions after 4.18.

Hey, these got removed, mostly in favour of the superior take recorder plugin. While its technically a wrapper plugin around sequence recorder, it has much better blueprint and UI support, so i would check that out. Its been in since 4.21 I think.

Hi DanielOrchard.Can you tell me which blueprint node?

If you enable the take recorder plugin, then in a blueprint search for take recorder and you will get a wealth of options for setting up recordings, starting, stopping etc.

Thank you so much DanielOrchard.You helped me.