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Forward declaration issue with UPROPERTY

 USTRUCT(BlueprintType)
 struct FRTSPlayer
 {
     GENERATED_USTRUCT_BODY()
 
 ...
 
     // own units
     UPROPERTY()
     FRTSUnitManager RTSUnitManager;
 
 ...
 
 };
 
 USTRUCT()
 struct FRTSUnitManager
 {
     GENERATED_USTRUCT_BODY()
 
 ...
 
     UPROPERTY()
     FRTSPlayer* RTSPlayer;
 
 ...
 
 };

The code above causes me to get the error that type must be a UCLASS, USTRUCT or UENUM. I know removing the UPROPERTY() would allow it to work but i need to be able to edit it in blueprints. Anyway to do this? Thank you

Product Version: UE 4.16
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asked Aug 03 '17 at 03:28 PM in C++ Programming

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YZMAAMZY
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