Any idea why this is happening?
The lightmaps are perfect in editor, but when I package the game and run it it looks like the shadows are gone and I'm getting light bleeding at the corners. The wall geometry is solid, my direct light, skylight is stationary, and I have an editorsphere with an hdr mapped to it.
The lightmap res on the wall is 1024. I'm also getting some weird shadows on the chair seat cushion and the sphere.
asked Aug 03 '17 at 04:11 PM in Using UE4
if you model the floor, walls and roof together in a single mesh, you probably won't have leaks like that. You will probably have to set your objects to cast two sided shadows too.
answered Aug 03 '17 at 04:21 PM
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