Vertex color data is not importing correctly on a skeletal mesh
When I import a static version of my mesh the vertex colors import correctly.
When I import a skinned version of the same mesh, vertex colors do not import as expected. They tend to blend in areas.
asked Aug 03 '17 at 05:57 PM in Using UE4
Looking for help on this also, I'm having the same issue.
answered May 09 '18 at 05:22 AM
Hey, if you are still having this issue this is what worked for me:
That fixed it for me...
answered May 17 '18 at 06:01 AM
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