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Vertex color data is not importing correctly on a skeletal mesh

When I import a static version of my mesh the vertex colors import correctly.

  • Vertex Color Import Option is set to "Replace"

When I import a skinned version of the same mesh, vertex colors do not import as expected. They tend to blend in areas.

  • Only one weight influence per bone

  • Material is using the alpha channel for a four color vertex paint RGBA

alt text

Product Version: UE 4.15
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asked Aug 03 '17 at 05:57 PM in Using UE4

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MrPINS
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Looking for help on this also, I'm having the same issue.

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answered May 09 '18 at 05:22 AM

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TBrooks27
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Hey, if you are still having this issue this is what worked for me:

  • When importing, make sure to import tangents and normals with your mesh under import options, do not allow the engine to replace them for you.

That fixed it for me...

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answered May 17 '18 at 06:01 AM

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TBrooks27
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