Vertex color data is not importing correctly on a skeletal mesh

When I import a static version of my mesh the vertex colors import correctly.

  • Vertex Color Import Option is set to “Replace”

When I import a skinned version of the same mesh, vertex colors do not import as expected. They tend to blend in areas.

  • Only one weight influence per bone
  • Material is using the alpha channel for a four color vertex paint RGBA

Looking for help on this also, I’m having the same issue.

Hey, if you are still having this issue this is what worked for me:

  • When importing, make sure to import tangents and normals with your mesh under import options, do not allow the engine to replace them for you.

That fixed it for me…