How to set up a ARkit project with 4.17?

I’d like to know this as well.

In 4.17 preview, i see the ARkit plugin, i tried it and package it, but the app cannot run correctly on my iPad pro, it just quit itself once i open it.
So what is a right procedure to set up a arkit project in UE4?

Same here. I installed the plugin but cannot seem to understand how to work with it, let alone get a running level on an iOS device. Appreciate any help one could get

I’d like to know how to get started with it also. Does the plugin offer any level of control or does it just make it so your iPad is the camera viewer for any project?

I just downloaded 4.17 and it took me hours to figure out I had to enable the plugin first! Go to “Plugins” and enable it. Once you’ve done that you’ve all access to the components in blueprints. I’m going to play with it some more before I can post anything of relevance.

Ooh, good to know! I enabled the plugin and was all, “now what?” Looking forward to getting into the blueprints–didn’t even think of that.

i would want to know this aswell!

Also interested in knowing this. Can’t find anything on using ARKit in Unreal :\

I too am interested in knowing this. Can’t find any documentation whatsoever. :confused:

I’ve posted a tutorial video that walks through the all basics of configuring and building an ARKit app including setup tasks that are easy to overlook that could cause the behavior you’re seeing. If this video helps, please consider marking this answer as correct. Thanks! Getting Started With ARKit In Unreal Engine 4 - YouTube

PERFECT!!! It’s time to start spreading the love. I’ll try to post some of my stuff as soon as it starts working. Thanks so much.

Looking forward to going over this today–thank you for making it, Krxtopher!

thank you so much.