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AI Rooftop jumping SmartNavigationLinks approach

Mieszko Zielinski posts in this wiki guide: https://wiki.unrealengine.com/Unreal_Engine_AI_Tutorial_-_1_-_Making_AI_Jump_as_a_Part_of_Path_Following "There's also an alternative way of achieving jump behavior, and that's by placing SmartNavigationLinks on the level, doable purely in Blueprint, but this will get covered in one of the upcoming tutorials." I've dug around a bit but can't find this and was hoping someone could either point me to it or explain what blueprint nodes i should be looking at so i can trigger actual jump animations when entering 'jump area' marked SmartNavigationLinks . I am currently working around by having AI character Jump and it automatically transitions to a 'fall' animation and it works decently but looks like a online shooter, im looking to have the AI do a full jump animation (basically just a small prejump leg bend or running step. I'm currently i just check if they're on the ground or not to trigger this but i want entering a SmartNavigationLinks 'jump area' to fire the event.

My game is going to consist of high speed rooftop combat with alot of AI jumping around so this is really core, really appreciate a heads up on the best approach here.

Cheers

Product Version: UE 4.16
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asked Aug 04 '17 at 03:40 AM in Blueprint Scripting

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Vyebrows
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