Pause game in editor to debug

In Unity I’m able to pause the game in editor and in another view to move around to check the scene. Could I do it in Unreal Editor? I couldn’t find related information.

I’m not talking about Blueprint break and step debugging. I just want to pause and free the camera to check certain animation poses.

I’d be better if I could step frame by frame, or play in slow motion. (I know functions exist in blueprint, but I’m talking about editor debug feature, not development functionality.)

Thanks

Hey,

So theres a bunch of methods of achieving some of this.

In game, if you press ’ (to the left of # on UK layout) you unlock the camera and go into debug mode. You can read all about it here:
https://docs.unrealengine.com/latest/INT/Gameplay/Tools/GameplayDebugger/

Another way to release the camera would be to play in simulate, or hit Shift+F1 to unlock the mouse and press eject on the toolbar.

Im not sure a way to step frames besides the blueprint break functionality, but you can achieve slow motion without blueprints via the console, hit the console key ( ` for me ) and type slomo X. where X is your speed. 1 being default.

Thanks! It works. And I found the Frame Skip button does the step!