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[Closed] 3D Widget Draw at Desired Size is one way (unticking does nothing)

Hey,

I have found on a few different projects that on a widget component, the option bDrawAtDesiredSize is a one way tick box. If you tick it, and then untick it, the unticking doesn't do anything, the only way to be able to manually set your size again is delete the widget component entirely and start from scratch

Example for re-creating this:

  1. Create a fresh blank project, Im using 4.16.2 (Launcher Binary)

  2. Create a widget, i deleted the canvas panel and dropped in a progress bar

  3. Create a blank actor blueprint. add the widget component and set the widget class to your widget

  4. Change the draw size, anything you like

  5. Tick Draw at Desired Size (Your widget should change size)

  6. Untick Draw at Desired Size. Now try changing your draw size. It doesn't work, there's no way to fix it besides deleting it and starting again.

Its not a big issue, but its a bit annoying to remake the component if you decide against auto sizing.

Product Version: UE 4.16
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asked Aug 04 '17 at 10:45 AM in Bug Reports

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DanielOrchard
808 16 19 35

avatar image Stormrage256 Sep 12 '17 at 08:10 AM

Hi Daniel, are you experiencing the same issue when you try to change it through the 'Set Draw Size' node in blueprints?

avatar image tweaq Dec 06 '18 at 06:49 PM

If you duplicate the widget it will be fixed and its easy that recreating.

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The question has been closed Aug 04 '17 at 04:54 PM by DanielOrchard for the following reason:

The question is answered, right answer was accepted


1 answer: sort voted first

Hello DanielOrchard,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: https://issues.unrealengine.com/issue/UE-48051

Make it a great day

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answered Aug 04 '17 at 01:19 PM

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Rudy Q ♦♦ STAFF
48.1k 544 132 520

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