In the blueprint, attach a Scene Component
, then attach the wheel to that component, at the center. Then rotate the Scene Component
.
Glad it worked for you.
Hello all.
I ll be fast - I need flat circle (for example car wheel) to rotate arount it s own center, For now it s rotating aroung “world” somehow T_T.
The interesting thing that not round aktors rotating with around themselves just how i need. But not the stupid circle.
Any ideas? Thank you
P.S. I m sure that its pivot problem, but cannot center it to circle…
Not sure if this problem solving is correct, but works like a charm. Thank you))
Its perfect problem solving when you cant be bothered to centre the object in 3D software first. Best work around when multiple people are creating your assets.