Keyboard key e not detected

If this is the same issue as before, continue it there, don’t create another question,

its not. its now not doing ANYTHING whatsoever.

do you by any chance, on your PlayerController have “BlockInput” or are capturing the E key event as well (with the option “ConsumeInput” enabled) ?because if that’s the case, it will block the input further down the Chain and never reach your character

l will check.

That was correct I had a consume input in the level blueprint. It is solved now. Thank you.

do you by any chance, on your PlayerController have “BlockInput” or are capturing the E key event as well (with the option “ConsumeInput” enabled) ?because if that’s the case, it will block the input further down the Chain and never reach your character

Edit: As OP said, he had consume input on the LevelBlueprint, so it never reached his character

ok, mark my answer as solved, so it shows to other people who search for something similiar

I m trying to do a line trace using e to activate it, but e doesn’t do anything. however the mouse does. I even turned on the persistent draw debug type and no line showed up for e.