I have a map with fully static lighting.
On the map i have a lot of trees addes using foliage where lod0 is a mesh and lod1 is just a billboard.
The billboard is a camerafacing plane in x and y (more or less an imposter)
So. If i bake my lighting with my foliage set to static i get the shadows and the tree looks ok on LOD0 but LOD1 looks bad.
Is there any way to get the “Movable” result on the Lod1+ and still have the “static” result on lod0? I still want to get the shadows on the ground and other assets.