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One material, different lightmaps

I have module building. Almost everywhere lightmap is calculated correctly. For example here at the junction of the two section models: alt text But there are problematic places, like this: alt text alt text

I tried to change different types of mobilites, tried to reconfigure the normals, improve the quality of building light up to production. These options do not help.

There are similar questions on the forum, but there is not something that would help to eliminate this moment https://answers.unrealengine.com/questions/587693/shadows-on-same-material-different-color.html https://answers.unrealengine.com/questions/379700/same-mesh-and-material-but-different-color.html

Product Version: UE 4.16
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asked Aug 05 '17 at 12:41 PM in Rendering

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answered Aug 06 '17 at 07:34 AM

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