How to change a mesh's default rotation?
I have a simple mesh that I am using in a blueprint, but It can be annoying to have to rotate it ninety degrees every time I drag it into a scene. Is there any way I can change the default mesh rotation or the rotation of it in the blueprint?
asked Aug 05 '17 at 07:21 PM in Blueprint Scripting
Old news, but if anyone else wonders:
You can just open the Blueprint editor and rotate the mesh there and it should be rotated the same when you place it into your map, but for permanently rotating the mesh, so that it's always correct, do the following:
Double click on the mesh in the Content Browser to go into its editor, under Details if you scroll down there should be a "Import Settings" And under that there should be a "Rotation", change the X, Y, Z values as desired (they are relative to the original mesh's rotation).
Now go back to the Content Browser, right click on the mesh and select "Reimport", the mesh should now be imported with the corrections you've made.
You can also set these settings when you first import a mesh if you already know the rotation/scale/etc is wrong.
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