Timeline Rotation..

I’m working on a pawn which I want to rotate the camera around in 90 degree increment.

I’ve managed to do this with the following blue print but would like to add in a timeline to smooth the rotation over time.

Please can somebody help me figure out how to do so…

Regards,
Harry

First of all, if you use spring arm with “use controller rotation”, you must set PlayerController->ControlRotation, not WorldRotation of arm itself.

Also, if its simple linear rotation, you can use Timeline, or function, that changes some scalar variable from 0 to 1, and use LerpRotator function to make interpolation from current rotation to currentrotation + 90.