Specific Levels Keep Crashing, No Error to Speak of?

Have you tried recreating the pawn?

I am suddenly starting to encounter an unusual problem in my game. I am facing Crashes when attempting to load my Main Menu and my First level in the “Standalone Game” launcher. I can only assume the same error is causing my Packaging to fail as well, as these issues seemingly appeared in tandem.

The Crash reported doesn’t state an error where it would usually state the error. It simply crashes and doesn’t even report an error. The console doesn’t report any errors either and these issues both arose, even though I haven’t made any major modifications to the scene, in fact, my main menu, hasn’t had any modifications to speak of for weeks. I haven’t updated my package recently. And every other level in my games works fine.

I am honestly stumped on this one. Usually I am able to track down the cause of the problem, but this time around there don’t seem to be any leads to speak of. Has anyone got any Suggestions? Thanks.

Okay, I have made a minor development. The Player Pawn in my main menu screen seems to cause it to crash. But I cannot fathom what it is about the pawn that causes it to do so. I have wiped all oft he blueprints from it and it still crashes. I have Wiped all of the actors from it, leaving it a blank Pawn and it still crashes.

The issue with the first level is still far from solved as the pawn in my menu only appears in my menu and not my first level. Completely removing it from the scene abates the crashing. Otherwise I can strip it down to its bare bones and it still causes problems.

Okay, I finally sussed the issue. A specific asset that I designed using a University copy of blender was strangely causing the issue.It had clean topology, good texture density. Honestly, I’m not what was actually wrong with it. I imported it into my copy of blender, duplicated it, then re-exported it under a different name, I then swapped it out for the faulty one and Boom, everything was fixed.