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Getting Material off a skeletal Mesh


I have a skeletal Mesh reference variable and want to access and save the materials of that skel mesh (to reassign them later, after having them changed). Now, i can't seem to find a possibility to access those materials. There is a "Get Materials" function, but it spits out an array of "Skeletal Material Structures" which is not a variable type that I seem to be able to create (neither from the variable menu, nor using the "Promote to Variable" option).

Any Ideas?

Product Version: UE 4.16
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asked Aug 06 '17 at 06:26 PM in Blueprint Scripting

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avatar image Ridley R ♦♦ STAFF Aug 07 '17 at 06:56 PM


I gave this a try in the third person template and I was able to get a reference to the material using the following method:

alt text

Is this what you were looking to accomplish?

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I think what you did here was to have a SkelMesh Component (the first Node called Mesh). That works perfectly fine. However, I have a variable that is a Skel Mesh Reference and then it doesn't work like that :( I solved it like this now: alt text

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answered Aug 08 '17 at 09:06 AM

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