Hey,
I have a sound which I play about 20 times in a row in quick succession (as level widgets pop up on a level selection screen).
On the PC this works fine.
On the mobile, each sound seems to hit the phone and cause a huge amounts of lag.
I’ve tried playing the sound both through the animation timeline and through blueprints using Play Sound, both offer the same level of performance. I’ve tried setting the concurrency settings so the max count is 2, but that doesn’t seem to offer any better performance either.
Weirdly, this only seems to occur with this one sound. When I use others, the lag goes away. The sounds are almost identical in length and size
This is on a Samsung S8 using UE4 16.3
Any ideas what this could be?
Cheers,
Chris