How to use SceneTexture:SeperateTranslucency

I want to use the “SceneTexture:SeperateTranslucency” node in a post process material but the output is completely white. But when I use the buffer visualization “seperateTranslucencyRGB” and “seperateTranslucencyA” are showing perfectly the translucent particles that are moving.

Can someone give me a hint how to capture the correct whole scene translucent texture ?

I found the answer : Seperate Translucency is not in SceneTexture:SeperateTranslucency and instead in SceneTexture: PostProcessing1

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