x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Access violation - code c0000005 (first/second chance not available) UE 4.15

Hi everyone,

When we do a build of the project we get this error immediately and it crashes the program. We can run a light build separately and it works fine. We want to do a complete build and are running into this error.

Thanks for the help.

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine!RecastGeometryExport::StoreCollisionCache() [d:\luist\enginebuild\unrealengine\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:304] UE4Editor_Engine!FRecastNavMeshGenerator::ExportComponentGeometry() [d:\luist\enginebuild\unrealengine\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:4140] UE4Editor_Engine!TBaseStaticDelegateInstance::ExecuteIfSafe() [d:\luist\enginebuild\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027] UE4Editor_Engine!FNavigationOctree::DemandLazyDataGathering() [d:\luist\enginebuild\unrealengine\engine\source\runtime\engine\private\ai\navigation\navigationoctree.cpp:52] UE4Editor_Engine!FRecastTileGenerator::DoAsyncGeometryGathering() [d:\luist\enginebuild\unrealengine\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:1731] UE4Editor_Engine!FRecastTileGenerator::DoWork() [d:\luist\enginebuild\unrealengine\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:1673] UE4Editor_Engine!FAsyncTask::DoWork() [d:\luist\enginebuild\unrealengine\engine\source\runtime\core\public\async\asyncwork.h:264] UE4Editor_Engine!FAsyncTask::DoThreadedWork() [d:\luist\enginebuild\unrealengine\engine\source\runtime\core\public\async\asyncwork.h:288] UE4Editor_Core!FQueuedThread::Run() [d:\luist\enginebuild\unrealengine\engine\source\runtime\core\private\hal\threadingbase.cpp:442] UE4Editor_Core!FRunnableThreadWin::Run() [d:\luist\enginebuild\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]

Product Version: UE 4.15
Tags:
more ▼

asked Aug 07 '17 at 03:56 PM in Rendering

avatar image

jrivonlab
1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question