Packaging plugin in 4.16.3 fails

After the 4.16.3 hotfix, I can still build my project with the plugin using VisualStudio, but the Package function in the Plugins window stopped working. The error given in Output Log is:

ERROR: Unable to instantiate instance of 'HLSLCC' object type from compiled assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.  Unreal Build Tool creates an instance of your module's 'Rules' object in order to find out about your module's requirements.  The CLR exception details may provide more information:  System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> UnrealBuildTool.BuildException: ERROR: Attempt to build against HLSLCC on unsupported platform Android
    UATHelper: Package Plugin Task (Windows): UnrealBuildTool:    at HLSLCC..ctor(ReadOnlyTargetRules Target) in c:\Program Files\Epic Games\UE_4.16\Engine\Source\ThirdParty\hlslcc\HLSLCC.Build.cs:line 64

I’ve tried verifying the engine installation, but it didn’t solve the problem.
I haven’t changed the plugin’s code and it packaged ok in 4.16.2

It’s not some fatal problem as I can distribute the plugin’s code by copying the files built with VisualStudio, but it was nice to have the packaging function to do it for me, converting the .uplugin description to an installed one.

I’m not posting the plugin source files because I intend to sell it on the Marketplace.

No. But I can work around it like explained in the second last paragraph.

so sorry, the error also exist,
i set the installed true, my uplugin is like this, is right?

204096-1.png

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Seems to be. Are you saying you can’t compile the project using VisualStudio? The project containing the plugin, not just the plugin.
I can compile mine in VS. I just can’t package it from the plugins window. If you can’t even compile using VS, then Epic’s gotta help.

i have the same error, do you figure it out?

it can run in PIE, but when i package, it will occur that error.

thanks, I solve it.