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Creating a Damaging Flame-thrower

How do I create a Damaging Flamethrower? I can't find any good tutorials, (in fact barely any) that does so.

I have created a particle system that mimics a Flamethrower, however I wish to use this as a weapon effect once firing an action button, and then damages the enemy per instance/hit/animation/time (ect), I have a basic Damage Interface to receive such inputs but how do I link the action button, to firing the animation, and prolonging the animation to further resulting in damage to an enemy?

I am guessing firing an invisible line trace in the shape of a cone that once hits the enemy can do this,but it still doesn't fur fill my question and answer.

Product Version: UE 4.16
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asked Aug 07 '17 at 09:23 PM in Using UE4

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De Ocean Pirate
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Spawn hitspheres alongside. On Hit -> Apply Damage. There is also the OnParticleCollide Event for CPU Particles. Simple as that.

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answered Aug 07 '17 at 09:28 PM

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avatar image De Ocean Pirate Aug 09 '17 at 12:46 PM

Will that be per image/animation in my particle effect?

avatar image Dreamseeker5 Dec 12 '17 at 02:30 AM

Did you find the solution for your query? I have the same inquiry as you

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