Creating a Damaging Flame-thrower
How do I create a Damaging Flamethrower? I can't find any good tutorials, (in fact barely any) that does so.
I have created a particle system that mimics a Flamethrower, however I wish to use this as a weapon effect once firing an action button, and then damages the enemy per instance/hit/animation/time (ect), I have a basic Damage Interface to receive such inputs but how do I link the action button, to firing the animation, and prolonging the animation to further resulting in damage to an enemy?
I am guessing firing an invisible line trace in the shape of a cone that once hits the enemy can do this,but it still doesn't fur fill my question and answer.
asked Aug 07 '17 at 09:23 PM in Using UE4
De Ocean Pirate
Spawn hitspheres alongside. On Hit -> Apply Damage. There is also the OnParticleCollide Event for CPU Particles. Simple as that.
answered Aug 07 '17 at 09:28 PM
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