why is my custom mesh so dark in unreal engine 4?
Okay so I downloaded a random mesh from turbo squid for texturing tests so i ended up texturing it using substance painter. I saved the textures file in targa format including emissive, metallic, height etc. However, it did not turned up to be exactly how it should in unreal engine 4. Am i missing something here?
asked Aug 08 '17 at 04:18 AM in Rendering
Could it be just the environment settings instead of the material itself ? I mean skylight (useful to get ambient light and so get lighter shadows), environment map, light intensity/color ?
Edit : perhaps try to also change the roughness intensity to get a more blurry reflects like you have in Substance.
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