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why is my custom mesh so dark in unreal engine 4?

Okay so I downloaded a random mesh from turbo squid for texturing tests so i ended up texturing it using substance painter. I saved the textures file in targa format including emissive, metallic, height etc. However, it did not turned up to be exactly how it should in unreal engine 4. Am i missing something here?alt text

Product Version: UE 4.16
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asked Aug 08 '17 at 04:18 AM in Rendering

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xxGhostxx
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Hello !

Could it be just the environment settings instead of the material itself ? I mean skylight (useful to get ambient light and so get lighter shadows), environment map, light intensity/color ?

Edit : perhaps try to also change the roughness intensity to get a more blurry reflects like you have in Substance.

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answered Aug 08 '17 at 09:40 AM

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Begounet
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avatar image xxGhostxx Aug 08 '17 at 10:49 AM

I cant say for sure. Somehow, I tested other objects using light colors. They dont seem to have this issue at all. Any dark textures seems to be.....100 times darker. I tried placing light points, spotlight, ambient lights to intensify the lightness on the object. It doesnt seem to have any satisfying result. Looks like i might need to study more into nodes I feel like i messed up in that section resulting into this poor lighting quality.

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