Multiple materials and Lighting question

Well, I dont know much about your second question but the first one i guess i can answer to some extent. Splitting wall into 4 pieces and applying texture wouldnt create any problem really. But If you are importing external assets and want to make and apply materials in UE4, what you can do is paint dummy materials in the external soft, or apply materials to places where you actually want to change materials in ue4. What this will do is give single asset multiple material slots in ue4 to which you can apply any material then. Hope that answer some of your question xD

Hi,

I am just starting with UE and I ask please someone to help me with some questions ?

About multiple materials :

I was adding multiple materials on a building by selecting polygons in maya and then applying the materials. Then UE would import them and it worked fine.
But what if I want for example … imagine I have a room and in 4 walls I want a different material. Could I just split the 4 walls into 4 individual pieces
and then apply the materials in UE just by clicking on them? Does it cause any issues ? Consider that the 4 walls are still in same place closing the room and the
vertices although disconnected, they are still in same position as if they were together.

About static light

I have this huge building with a big window with a hall and sun outside, and inside the hall doors that lead to small rooms without windows.
When generating the lightmaps, the big hall gets entirely lit, but the small rooms black.

Does it mean that static lightmap does not catch any global illumination?

If I generate the light using stationary, then all rooms get lit.

Thank you Suhaib Rehman for some clarification ! : )