(Mobile) bullets

You google it: UE4 - Tutorial - Paintballs! (Request) - YouTube

I would like to create bullets similar to those of the video, how can I do it?

You can see when a paintball hits a corner how it is a projected texture. So if you start with the first person project:

  1. Make a new actor blueprint, and add a decal component, and add a paint splat material. (Needs to be a decal material - If you need assistance with this, see this link
  2. In the projectile blueprint, make an EventHit, add a spawn actor from class, and set your decal actor. To get the rotation, use the impact normal from the OnHit node. lastly call the DestroyActor node to get rid of the projectile.

Dont forget to ensure your projectile has "Generate Hit Events enabled in its collision settings

Hope that helps