Greetings, first I want to thank Epic Games and the community that is always here to help us.
I’m having tihs problem for days now, and I can’t figure out why. I’m just playing with the FlyingBlueprintTemplate, the landscape is in my level but totally transparent in my .apk (I checked with hit events to confirm), I used the landscape material that is in EngineContent folder and setup all the layers information (grass,dirt and snow), even tried different materials, but it doesn’t seem to work :(( ,can someone please help me, I’m fraustrated by this problem x(
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bump, still facing the problem !
I also have this issue when using ES3.1 with -FeatureLevelES31
flag on startup for Mac. Landscape Material shaders compile fine with no warnings or errors. Ever find a solution for this?
Unfortunately still reproducable in UE5