Displaying Properties based on value of TSubclassOf property
I've recently added an editor module to my project. Now the goal is that I basically want to add a customization to my details panel, that would expose certain (or all, if it's easier) UProperties for a class, that I can later pick from a combo box. So in short I have an spawner actor that has a property like this
And now whenever I pick something from that combobox in the Editor, I want properties of that class being displayed and editable, so that when an object of "SpawnedClass" is spawned, my spawner actor will immidiately set it's properties to whatever I set there in details panel.
Is that possible and how?
asked Aug 08 '17 at 02:21 PM in C++ Programming
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