UnrealBuildTool fails with null argument
After upgrading my project to 4.17 it's started occasionally failing to compile because UnrealBuildTool encounters a System.ArgumentNullException when it tries to run. The full callstack is:
I don't recall encountering this error while testing the preview but that may have simply been luck since I didn't do more than occasionally make sure all my code still compiled and ran. Doing a full rebuild of my project fixes the error but I'd like to avoid having to do that if possible since it usually takes a few minutes.
asked Aug 08 '17 at 04:19 PM in Bug Reports
It's not a fix, but if you regenerate project files you can compile again.
answered Aug 09 '17 at 03:29 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here