after 4.16 migration, lots of soundcues in sequencer editor had their volume values reset to 1.0
So to give a quick overview, 99% of the sounds in our project are soundcues added through the sequencer editor.
After upgrading from 4.14 to 4.16, I am finding that lots of random individual soundcues had their volume settings reset to 1.0 for no apparent reason (most of these sounds were set somewhere between .2 and .4 so its very obvious which sounds are affected).
We use a lot of layered sub-sequencers which are nested beneath their respective "master level sequencer", however I cannot seem to figure out what is causing some of these audio regions to have their volumes reset. Some Master sequencer levels are fine, and some have sounds with volumes reset. Some sub-sequences also have the volume change issues, yet some are fine.
Having a lot of trouble tracking this one down and it has caused some crucial audio level mix issues with our project currently and is going to take a lot of days to re-mix all the levels that are lost if I cant figure out this issue.
I just tried this and it worked as I expected, going from 4.13 to 4.17. I created a level sequence with an audio asset in it and set the volume to 0.2. I then opened the project (which copied it) in 4.17 and looked at the volume and it was correctly set to 0.2. Between those versions, there was a change to allow you to key the volume. There is support for backwards compatibility though, which is what I just tested, albeit in different versions that you are in. I also tried asset migration and it worked as well.
Anything you might be doing differently?
answered Aug 08 '17 at 06:13 PM
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