SEGV_MAPERR at 0x3 Crash when starting new project, OSX

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 SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10ab20c9b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10ad3825f (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10ae1e94d (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10ad7181e (filename not found) [in UE4Editor-Core.dylib]
FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState(FMetalBoundShaderState*, FMetalHashedVertexDescriptor const&) const Address = 0x13d7c351a (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalBoundShaderState::PrepareToDraw(FMetalHashedVertexDescriptor const&, FMetalRenderPipelineDesc const&) Address = 0x13d78ec92 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalContext::PrepareToDraw(unsigned int, EMetalIndexType) Address = 0x13d788a28 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRHICommandContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) Address = 0x13d76ab72 (filename not found) [in UE4Editor-MetalRHI.dylib]
DrawRectangle(FRHICommandList&, float, float, float, float, float, float, float, float, FIntPoint, FIntPoint, FShader*, EDrawRectangleFlags, unsigned int) Address = 0x11c5e1b48 (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::RenderLight(FRHICommandList&, FLightSceneInfo const*, IPooledRenderTarget*, bool, bool) Address = 0x11c2fa04f (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::RenderLights(FRHICommandListImmediate&) Address = 0x11c2f45b6 (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x11c1a2a11 (filename not found) [in UE4Editor-Renderer.dylib]
FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x11c82d3d0 (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x11c891760 (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10ab441cf (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10ab431d8 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x10ab3ef61 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x111ad6cb1 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x111aec5d7 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x10abc2c90 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10ab64b80 (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fffe44cc93b (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffe44cc887 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffe44cc08d (filename not found) [in libsystem_pthread.dylib]

Hi Sepiniath,

The crash that you are seeing appears to be the same one that was addressed in this post. Try the workaround mentioned there to see if that helps.