Proper method of animating game props

I’ve got a question that will surely get a lot of people rolling their eyes, and i apologize for that.

I’ve been researching around a little bit, and i was unable to find a single tutorial that explains how to properly animate game props. All i have been able to find are character tutorials. What i am trying to achieve is to animate a early 1900s camera to fold open and closed, the shutter must open and close, and the film roller needs to work.

Am i to animate it using bones? Key-framing? And is the workflow any different than animating a character? Are there any tutorials about it? The software i use is Autodesk Maya 2015.

If you could help, that would be awesome! If someone really feels generous/brave, i would love to talk to you via Skype. My username is Derek.Verveer If not, any help is very much appreciated here on the answerhub. Thanks!

Your best bet is to give your camera a skeleton and skin it then create anims for it all in Maya. The process would work just like a character but be much much simpler as you wouldn’t need a complicated binding for most of it.