Hidden emitter in cascade
So in cascade editor I have every available emitter turned off, yet it still shows an emitter in the viewport, and even stranger still it shows a different (what I thought to a previously deleted) emitter when I run the level. How do I find this hidden emitter and delete it?
(comments are locked)
|
Be the first one to answer this question
Follow this question
Once you sign in you will be able to subscribe for any updates here