Using Textures from world machine in unreal engine for procedural maps
Hello everyone. I hope you all are having a good day. I am hiving this issue of coordinating my texture for my landscape in ue4 that I imported from world machine. As you can see from the screenshots below the textures does not offsets properly. i thought it might have to do with a procedural issue since its a procedural map, or am I wrong?
As you can see from the images below that the images is not mapping properly
what i did was basically export each texture from different region in my map individually and then combine them in photoshop without changing their respected coordinates
This is not the complete material just to preview it on the landscape. having giving this information, is there a way we can match each tile coordinate to fit the texture or not? thank you.
asked Aug 09 '17 at 06:24 AM in Using UE4
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