Build Gear VR App Failed

I’m trying to package my gear VR app. I’ve followed the instruction from this UE doc https://docs.unrealengine.com/latest/INT/Platforms/GearVR/QuickStart/index.html. But its failed. Here is my log:

LogSavePackage: Save=391.71ms
LogSavePackage: Moving ‘E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Saved/UEDPCTestSeparatedModels490E1C5047E54C7F8AEA5389E52BF7A3.tmp’ to ‘E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Saved/Autosaves/Game/Maps/UEDPCTestSeparatedModels.umap’
LogSavePackage:Display: Finished SavePackage E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Saved/Autosaves/Game/Maps/UEDPCTestSeparatedModels.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Android (ETC2)): Running AutomationTool…
MainFrameActions: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/DN_UE410_Andro.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/Development
MainFrameActions: Packaging (Android (ETC2)): /kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/DN_UE410_Andro.uproject -cook -stage -archive -archivedirectory=E:/ -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -CrashReporter -utf8output
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Development\kch-ue\101-DetNorske_v2\CodeDevelopment\trunk\DN_UE410_Andro 4.12\DN_UE410_Andro.uproject
MainFrameActions: Packaging (Android (ETC2)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Android (ETC2)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\Development\kch-ue\101-DetNorske_v2\CodeDevelopment\trunk\DN_UE410_Andro 4.12\DN_UE410_Andro.uproject
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2017.08.09-14.04.59.txt
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe “E:\Development\kch-ue\101-DetNorske_v2\CodeDevelopment\trunk\DN_UE410_Andro 4.12\DN_UE410_Andro.uproject” -run=Cook -TargetPlatform=Android_ETC2 -fileop
MainFrameActions: Packaging (Android (ETC2)): enlog -unversioned -abslog=“C:\Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2017.08.09-14.04.59.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: LogInit:Display: Running engine for game: DN_UE410_Andro
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: LogInit:Display: RandInit(-1744352631) SRandInit(-1744352629).
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.01:126][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.01:560][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.01:653][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/INTEL/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.01:674][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:328][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:339][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:351][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:365][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:378][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:388][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:397][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:406][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:414][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:426][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:435][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:453][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:453][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:454][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:477][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:484][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:491][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:501][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:510][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.02:510][ 0]LogTargetPlatformManager:Display: Building Assets For Android_ETC2
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.03:705][ 0]LogCook:Display: Max memory allowance for cook 8192mb
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.03:705][ 0]LogCook:Display: Mobile HDR setting 0
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.03:856][ 0]LogCook:Display: Done creating registry. It took 0.15s.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.03:883][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:217][ 0]LogLinker:Warning: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingMossy0008’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:217][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalLeakingMossy0008’: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingMossy0008’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:218][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalLeakingMossy0008’ while loading E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:218][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap’: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalLeakingMossy0008’ while loading E:/Develo
pment/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:219][ 0]LogLinker:Warning: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:219][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:219][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’ while loading E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:220][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap’: Can’t find file for asset ‘/Game/FX/Materials/W
MainFrameActions: Packaging (Android (ETC2)): allDamage/M_DecalLeakingRusty0032’ while loading E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:220][ 0]LogLinker:Warning: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:221][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:221][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’ while loading E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSepa
MainFrameActions: Packaging (Android (ETC2)): ratedModels.umap.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:221][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap’: Can’t find file for asset ‘/Game/FX/Materials/W
MainFrameActions: Packaging (Android (ETC2)): allDamage/M_DecalSubtle0001’ while loading E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:234][ 0]LogLinker:Warning: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingMossy0008’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:234][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalLeakingMossy0008’: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingMossy0008’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:235][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalLeakingMossy0008’ while loading E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:235][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap’: Can’t find file for asset ‘/Game/FX/Materials/W
MainFrameActions: Packaging (Android (ETC2)): allDamage/M_DecalLeakingMossy0008’ while loading E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:236][ 0]LogLinker:Warning: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:236][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:236][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’ while loading E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/Te
MainFrameActions: Packaging (Android (ETC2)): stSeparatedModels.umap.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:237][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap’: Can’t find file for asset ‘/Game/FX/Materials/W
MainFrameActions: Packaging (Android (ETC2)): allDamage/M_DecalLeakingRusty0032’ while loading E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:237][ 0]LogLinker:Warning: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:238][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:238][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’ while loading E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:238][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap’: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’ while loading E:/Development/
kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Maps/TestSeparatedModels.umap.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:240][ 0]LogLinker:Warning: Can’t find file ‘/Game/Models/003-Gen_Eq/002-OnPlatform/004-Container/MI_Container_Green’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:240][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/Models/003-Gen_Eq/002-OnPlatform/004-Container/MI_Container_Green’: Can’t find file ‘/Game/Models/003-Gen_Eq/002-OnPlatform/004-Container/MI_Container_Green’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:241][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/Models/003-Gen_Eq/002-OnPlatform/004-Container/MI_Container_Green’ while loading E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Models/003-Gen_Eq/002-OnPlatform/004-Container/
SM_Container.uasset.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:241][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Models/003-Gen_Eq/002-OnPlatform/004-Container/SM_Container.uasset’: Can’t find file for asset ‘/Game/Models/003-Gen_Eq/002-OnPlatform/00
4-Container/MI_Container_Green’ while loading E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Models/003-Gen_Eq/002-OnPlatform/004-Container/SM_Container.uasset.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:242][ 0]LogLinker:Warning: Can’t find file ‘/Game/Models/003-Gen_Eq/002-OnPlatform/004-Container/MI_Container_Green’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:242][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/Models/003-Gen_Eq/002-OnPlatform/004-Container/MI_Container_Green’: Can’t find file ‘/Game/Models/003-Gen_Eq/002-OnPlatform/004-Container/MI_Container_Green’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:242][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/Models/003-Gen_Eq/002-OnPlatform/004-Container/MI_Container_Green’ while loading E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.
MainFrameActions: Packaging (Android (ETC2)): 12/Content/Models/003-Gen_Eq/002-OnPlatform/004-Container/SM_Container.uasset.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:243][ 0]LogUObjectGlobals:Warning: Failed to load ‘E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Models/003-Gen_Eq/002-OnPlatform/004-Container/SM_Container.uasset’: Can’t find
MainFrameActions: Packaging (Android (ETC2)): file for asset ‘/Game/Models/003-Gen_Eq/002-OnPlatform/004-Container/MI_Container_Green’ while loading E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/Models/003-Gen_Eq/002-OnPlatform/004-Container/SM_Container.uasset.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:271][ 0]LogLinker:Warning: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:272][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:272][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:272][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:273][ 0]LogLinker:Warning: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:273][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:273][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:273][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:274][ 0]LogLinker:Warning: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:274][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:274][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:275][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalLeakingRusty0032’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:275][ 0]LogLinker:Warning: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingMossy0008’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:276][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalLeakingMossy0008’: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalLeakingMossy0008’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:276][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalLeakingMossy0008’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:276][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalLeakingMossy0008’: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalLeakingMossy0008’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:277][ 0]LogLinker:Warning: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:277][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:277][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:277][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:278][ 0]LogLinker:Warning: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:278][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:278][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:279][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:279][ 0]LogLinker:Warning: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:279][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:280][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:280][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:280][ 0]LogLinker:Warning: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:281][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’: Can’t find file ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:281][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:281][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’: Can’t find file for asset ‘/Game/FX/Materials/WallDamage/M_DecalSubtle0001’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:315][ 0]LogLinker:Warning: Can’t find file ‘/Game/Models/003-Gen_Eq/002-OnPlatform/004-Container/MI_Container_Green’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:315][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/Models/003-Gen_Eq/002-OnPlatform/004-Container/MI_Container_Green’: Can’t find file ‘/Game/Models/003-Gen_Eq/002-OnPlatform/004-Container/MI_Container_Green’
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:316][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/Models/003-Gen_Eq/002-OnPlatform/004-Container/MI_Container_Green’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.06:316][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/Models/003-Gen_Eq/002-OnPlatform/004-Container/MI_Container_Green’: Can’t find file for asset ‘/Game/Models/003-Gen_Eq/002-OnPlatform/004-Container/MI_Container_Green’ while loading NULL.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.09:206][ 0]LogShaderCompilers:Warning: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 4.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.09:207][ 0]LogLinker:Warning: Asset ‘E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.10:811][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Saved/Cooked/Android_ETC2/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.10:813][ 0]LogSavePackage:Display: Finished SavePackage E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Saved/Cooked/Android_ETC2/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.ua
MainFrameActions: Packaging (Android (ETC2)): sset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.10:820][ 0]LogTexture:Display: Building textures: AICON-Red (AutoETC2)
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2017.08.09-07.05.10:820][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto → E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Saved/Cooked/Android_ETC2/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 10,9989511s to run UE4Editor-Cmd.exe, ExitCode=3
MainFrameActions: Packaging (Android (ETC2)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\Development\kch-ue\101-DetNorske_v2\CodeDevelopment\trun
MainFrameActions: Packaging (Android (ETC2)): k\DN_UE410_Andro 4.12\DN_UE410_Andro.uproject; see log C:\Users\INTEL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.12\Cook-2017.08.09-14.05.10.txt
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Android (ETC2)): at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Android (ETC2)): — End of inner exception stack trace —
MainFrameActions: Packaging (Android (ETC2)): at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
MainFrameActions: Packaging (Android (ETC2)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC2)): copying UAT log files…
MainFrameActions: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure
LogLinker:Warning: Asset ‘E:/Development/kch-ue/101-DetNorske_v2/CodeDevelopment/trunk/DN_UE410_Andro 4.12/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.

Anyone could help me please?