Thanks for the quick answer but i cant get it to work.
(Edit: I’m very sorry but I can’t seem to get this into a more readable form.)
I tried copying the folder over so my file tree in Plugins/* now looks like:
|-TestPlugin/
| |-TestPlugin.uplugin
| |-Source/
| | |-TestPlugin/
| | | |-TestPlugin.Build.cs
| | | |-Private/
| | | |-Public/
| | |-DonAINavigation
| | | |-DonAINavigation.Build.cs
| | | |-Classes/
| | | |-Private/
| | | |-Public/
The DonAINavigation folder is from the marketplace plugin.
In the uplugin file I added the module so it looks like this:
{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "TestPlugin",
"Description": "",
"Category": "Other",
"CreatedBy": "",
"CreatedByURL": "",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"EnabledByDefault": true,
"CanContainContent": false,
"IsBetaVersion": false,
"Installed": false,
"Modules": [
{
"Name": "TestPlugin",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "DonAINavigation",
"Type": "Runtime",
"LoadingPhase": "Default"
}
]
}
When I try to rebuild the solution it gives me two errors(they are in German so it
might not be the exact english ones):
System.UnauthorizedAccessException: Denied access to “F:\Dokumente\Unreal Projects\MyProject3\Plugins\TestPlugin\Binaries\Win64\UE4Editor-TestPlugin.dll”
and
MSB3073 The command “C:\Program Files\Epic Games\UE_4.13\Engine\Build\BatchFiles\Reuild.bat” MyProject3Editor Win64 Development “F:\Dokumente\Unreal Projects\MyProject3\MyProject3.uproject” -waitmutex exited with code -1.
What am I missing?