4.17 Instanced static mesh collisions react all at once.
every collision of instances react all at once. If touch one, all the other instances react.
There is no problem in '4.16.3' There is no problem in '4.17 PIE'.
'4.17 Packaged version(Dev,Shipping)' always has problems.
asked Aug 10 '17 at 01:19 AM in Bug Reports
Michel, I just wanted to let you know there is another issue which has been around for a while now. It's a easy fix... Please check this: https://answers.unrealengine.com/questions/574651/foliagecomponent-hitresult-sometimes-returns-inval.html
Basically, when you do a linetrace to a instance, if you have more than int16 number of instances, it will return a negative value (obviously because int16 has a maximum) I have changed it to int32 on my end, but I feel like this could be useful to many other people in the future and its not difficult to change.
answered Sep 27 '17 at 03:43 PM
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