Can I get the spectator pawn to trigger volumes during simulate?
I'm creating a large map using level streaming, and using trigger boxes to load sections of the level (Trying to avoid tick). Trigger Boxes work just fine in PIE, but don't work for the spectator pawn that's generated during simulate.
I could hack around it by doing it in PIE, but I don't really want to because I'm building a map large enough to require level stream, I need to be able to adjust the camera speed.
I tried fiddling with the collision settings on the spectator pawn after launching simulate, but no dice.
asked Aug 10 '17 at 01:21 AM in Blueprint Scripting
Woops, I just answered my own question. If you hit the possess button it causes the trigger volume to fire, then hit possess to get camera controls back. Shortcut is to just hit F8 twice.
answered Aug 10 '17 at 01:28 AM
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