Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

BUG: Crash in FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState

I created a Blueprint-only Vehicle template project in UE 4.17.0. When I open the project, the Editor loads most of the way, and then crashes before leaving the splash screen.

This may be related to this BUG report: https://answers.unrealengine.com/questions/678278/bug-failed-to-generate-render-pipeline-state-objec.html

Following is the output in the Crash Reporter:

  SEGV_MAPERR at 0x3
 FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x105638c9b (filename not found) [in UE4Editor-Core.dylib]
 FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10585025f (filename not found) [in UE4Editor-Core.dylib]
 FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10593694d (filename not found) [in UE4Editor-Core.dylib]
 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10588981e (filename not found) [in UE4Editor-Core.dylib]
 FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState(FMetalBoundShaderState*, FMetalHashedVertexDescriptor const&) const Address = 0x13a32151a (filename not found) [in UE4Editor-MetalRHI.dylib]
 FMetalBoundShaderState::PrepareToDraw(FMetalHashedVertexDescriptor const&, FMetalRenderPipelineDesc const&) Address = 0x13a2ecc92 (filename not found) [in UE4Editor-MetalRHI.dylib]
 FMetalContext::PrepareToDraw(unsigned int, EMetalIndexType) Address = 0x13a2e6a28 (filename not found) [in UE4Editor-MetalRHI.dylib]
 FMetalRHICommandContext::RHIEndDrawPrimitiveUP() Address = 0x13a2cc408 (filename not found) [in UE4Editor-MetalRHI.dylib]
 DrawPrimitiveUP(FRHICommandList&, unsigned int, unsigned int, void const*, unsigned int) Address = 0x116becdb9 (filename not found) [in UE4Editor-Renderer.dylib]
 FProjectedShadowInfo::RenderProjection(FRHICommandListImmediate&, int, FViewInfo const*, bool, bool) const Address = 0x117348ef7 (filename not found) [in UE4Editor-Renderer.dylib]
 FSceneRenderer::RenderShadowProjections(FRHICommandListImmediate&, FLightSceneInfo const*, IPooledRenderTarget*, bool, bool) Address = 0x11734ccf4 (filename not found) [in UE4Editor-Renderer.dylib]
 FDeferredShadingSceneRenderer::RenderShadowProjections(FRHICommandListImmediate&, FLightSceneInfo const*, IPooledRenderTarget*, bool&) Address = 0x11734d396 (filename not found) [in UE4Editor-Renderer.dylib]
 FDeferredShadingSceneRenderer::RenderLights(FRHICommandListImmediate&) Address = 0x116d4b6c3 (filename not found) [in UE4Editor-Renderer.dylib]
 FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x116bf8a11 (filename not found) [in UE4Editor-Renderer.dylib]
 FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x1172833d0 (filename not found) [in UE4Editor-Renderer.dylib]
 TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x1172e7760 (filename not found) [in UE4Editor-Renderer.dylib]
 FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10565c1cf (filename not found) [in UE4Editor-Core.dylib]
 FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10565b1d8 (filename not found) [in UE4Editor-Core.dylib]
 FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x105656f61 (filename not found) [in UE4Editor-Core.dylib]
 RenderingThreadMain(FEvent*) Address = 0x1079a2cb1 (filename not found) [in UE4Editor-RenderCore.dylib]
 FRenderingThread::Run() Address = 0x1079b85d7 (filename not found) [in UE4Editor-RenderCore.dylib]
 FRunnableThreadPThread::Run() Address = 0x1056dac90 (filename not found) [in UE4Editor-Core.dylib]
 FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10567cb80 (filename not found) [in UE4Editor-Core.dylib]
 _pthread_body Address = 0x7fffad5cd93b (filename not found) [in libsystem_pthread.dylib]
 _pthread_body Address = 0x7fffad5cd887 (filename not found) [in libsystem_pthread.dylib]
 thread_start Address = 0x7fffad5cd08d (filename not found) [in libsystem_pthread.dylib]
Product Version: UE 4.17
more ▼

asked Aug 10 '17 at 06:12 AM in Bug Reports

avatar image

644 37 49 77

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

This issue is reported as fixed in the 4.17.1 Hotfix: https://forums.unrealengine.com/showthread.php?152504-4-17-1-Hotfix-Released

more ▼

answered Aug 17 '17 at 05:34 AM

avatar image

644 37 49 77

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Hi Jonathan,

This issue has been addressed in this post. Please see if the workaround mentioned there helps with the crash that you are seeing.


more ▼

answered Aug 10 '17 at 12:48 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question