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BUG: Crash in FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState

I created a Blueprint-only Vehicle template project in UE 4.17.0. When I open the project, the Editor loads most of the way, and then crashes before leaving the splash screen.

This may be related to this BUG report: https://answers.unrealengine.com/questions/678278/bug-failed-to-generate-render-pipeline-state-objec.html

Following is the output in the Crash Reporter:

 LoginId:000b001100310007001f0050df9689fc
 EpicAccountId:651e37db86154fd7938a35ead1cd9ab1
 
  SEGV_MAPERR at 0x3
 
 FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x105638c9b (filename not found) [in UE4Editor-Core.dylib]
 FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10585025f (filename not found) [in UE4Editor-Core.dylib]
 FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10593694d (filename not found) [in UE4Editor-Core.dylib]
 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10588981e (filename not found) [in UE4Editor-Core.dylib]
 FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState(FMetalBoundShaderState*, FMetalHashedVertexDescriptor const&) const Address = 0x13a32151a (filename not found) [in UE4Editor-MetalRHI.dylib]
 FMetalBoundShaderState::PrepareToDraw(FMetalHashedVertexDescriptor const&, FMetalRenderPipelineDesc const&) Address = 0x13a2ecc92 (filename not found) [in UE4Editor-MetalRHI.dylib]
 FMetalContext::PrepareToDraw(unsigned int, EMetalIndexType) Address = 0x13a2e6a28 (filename not found) [in UE4Editor-MetalRHI.dylib]
 FMetalRHICommandContext::RHIEndDrawPrimitiveUP() Address = 0x13a2cc408 (filename not found) [in UE4Editor-MetalRHI.dylib]
 DrawPrimitiveUP(FRHICommandList&, unsigned int, unsigned int, void const*, unsigned int) Address = 0x116becdb9 (filename not found) [in UE4Editor-Renderer.dylib]
 FProjectedShadowInfo::RenderProjection(FRHICommandListImmediate&, int, FViewInfo const*, bool, bool) const Address = 0x117348ef7 (filename not found) [in UE4Editor-Renderer.dylib]
 FSceneRenderer::RenderShadowProjections(FRHICommandListImmediate&, FLightSceneInfo const*, IPooledRenderTarget*, bool, bool) Address = 0x11734ccf4 (filename not found) [in UE4Editor-Renderer.dylib]
 FDeferredShadingSceneRenderer::RenderShadowProjections(FRHICommandListImmediate&, FLightSceneInfo const*, IPooledRenderTarget*, bool&) Address = 0x11734d396 (filename not found) [in UE4Editor-Renderer.dylib]
 FDeferredShadingSceneRenderer::RenderLights(FRHICommandListImmediate&) Address = 0x116d4b6c3 (filename not found) [in UE4Editor-Renderer.dylib]
 FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x116bf8a11 (filename not found) [in UE4Editor-Renderer.dylib]
 FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x1172833d0 (filename not found) [in UE4Editor-Renderer.dylib]
 TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x1172e7760 (filename not found) [in UE4Editor-Renderer.dylib]
 FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10565c1cf (filename not found) [in UE4Editor-Core.dylib]
 FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10565b1d8 (filename not found) [in UE4Editor-Core.dylib]
 FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x105656f61 (filename not found) [in UE4Editor-Core.dylib]
 RenderingThreadMain(FEvent*) Address = 0x1079a2cb1 (filename not found) [in UE4Editor-RenderCore.dylib]
 FRenderingThread::Run() Address = 0x1079b85d7 (filename not found) [in UE4Editor-RenderCore.dylib]
 FRunnableThreadPThread::Run() Address = 0x1056dac90 (filename not found) [in UE4Editor-Core.dylib]
 FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10567cb80 (filename not found) [in UE4Editor-Core.dylib]
 _pthread_body Address = 0x7fffad5cd93b (filename not found) [in libsystem_pthread.dylib]
 _pthread_body Address = 0x7fffad5cd887 (filename not found) [in libsystem_pthread.dylib]
 thread_start Address = 0x7fffad5cd08d (filename not found) [in libsystem_pthread.dylib]
Product Version: UE 4.17
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asked Aug 10 '17 at 06:12 AM in Bug Reports

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JonathanADaley
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2 answers: sort voted first

This issue is reported as fixed in the 4.17.1 Hotfix: https://forums.unrealengine.com/showthread.php?152504-4-17-1-Hotfix-Released

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answered Aug 17 '17 at 05:34 AM

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JonathanADaley
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Hi Jonathan,

This issue has been addressed in this post. Please see if the workaround mentioned there helps with the crash that you are seeing.

Tim

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answered Aug 10 '17 at 12:48 PM

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