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Trouble with third person reloading.

Right now i am working on a survival horror game with gameplay similar to resident evil 4. Right now i have it where i can only reload while im aiming my weapon, but currently if while im reloading and let go of my aiming button the characater will be stuck in the aiming position until I press the aiming button again and let go. I tried setting the reload animation in both my aiming state and idle state but I would reset the animation when it switched states. Id like to limit my reload to only while aiming and if aiming was let go while reloading that it would just return to not aiming state.

I will post images once i check over my blueprints once again

Edit: Added Photos of my Blueprints. Current situation is upon letting go of aiming while reloading it resets animation due to it switching from my aim offset aiming state to the idle state.

[1]: /storage/temp/204042-reload.png

Product Version: UE 4.17
Tags:
ads.png (569.6 kB)
anim.png (180.1 kB)
reload.png (455.1 kB)
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asked Aug 10 '17 at 07:26 AM in Blueprint Scripting

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UpCastAlex
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