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How do I change the Light Map Coordinate Index to 1 for multiple meshes?

I am trying to build the lighting for the meshes I've imported into UE4. The usual procedure is I open the individual meshes up separately, change the light map resolution to 512, tick 'generate light map UVs', and then I can change the Light Map Coordination Index to 1. The problem is that I have about 100 meshes so that this is consuming. I tried to do this tick 'generate light map UVs', change light resolution, then increase the Light Map Coordination to 1 in the Property Matrix, but it always changed back to 'Multiple Values'. I can't combine my meshes to reduce the number as the architecture is so large already.

Please help! Thanks

Product Version: UE 4.16
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asked Aug 10 '17 at 10:02 AM in Rendering

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You can use the Property Matrix to do this: https://docs.unrealengine.com/latest/INT/Engine/UI/PropertyMatrix/

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answered Aug 10 '17 at 04:46 PM

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Tim Hobson ♦♦ STAFF
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avatar image Zeni241 May 28 '18 at 03:55 AM

Thank you. Great utility!

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