Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How do I transition between two levels (separate maps)?


Okay, this might be so simple - but I can't find anything out there to simply explain it. I'm also quite new at blueprint.

So, I have two levels (maps) in my project. It's set on a yacht and the idea is one level is the outside, and the second level is the interior.

I have set up a simple trigger box in each to move freely between them, however - when coming back into the first level it spawns me back at the original player start.

My question is, how do I come back from the second level and appear where I placed the trigger box? How do I add in another player start to tell the player to return there instead of the original spawn point?

Many Thanks

Product Version: UE 4.16
more ▼

asked Aug 10 '17 at 02:36 PM in Blueprint Scripting

avatar image

1 1 2 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Watch this: https://www.youtube.com/watch?v=GkDg9GPpzXE In order to communicate between separate levels, you might use Game Instance BP (you have to set it first in project properties).

more ▼

answered Aug 10 '17 at 03:15 PM

avatar image

240 3 12 13

avatar image Kendallsurprise Aug 11 '17 at 10:26 PM

Thanks man, some good information to know but I couldn't apply it to my situation; perhaps I'm missing something obvious!

I finally found this video https://www.youtube.com/watch?v=52dtAT83FEg and it's exactly what I wanted to do, but it wouldn't work for me...is the fact I'm working in the VR template making things difficult? Is there a special workflow to make this sort of function work in VR?

avatar image ChopinDev Aug 12 '17 at 12:23 AM

One main thing that differs is that VR actor location is binded to the walkable area. If you move, that is your head or hands move, player's origo does not change location, only it's components change. You can change actor location via teleporting.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question