hi
why does my actor teleport s back to player start location after movement key is released?
how do i fix this issue
i want the player to have collision with outside walls also thats why i have checked sweep
input axis move forward1 is set to w =1 s= -1
also just to clarify
i want to make a asteroid like game so the player rotates by mouse but moves forward s and backwards
You are multiplying destination vector by InputAxis, which when you release the key is 0. Hence, you are setting actor location to 0,0,0. I do recommend checking out template projects for how to properly move your character. If, however, you have to stick with your idea, try AddActorWorldOffset node instead of Set.