Hello,
I am trying to use a remote Mac computer to build a project I have developed on my Windows Machine. I am using Unreal 4.16.3 and was able to setup the connection between both computers successfully with iOS certificates and provisioning profiles. Unfortunately, I keep running on a permissions problem when trying to package the project. I have attached an image of the original problem.
If I use any of the recommendations found here [Can't Remote Build for iOS - Mobile - Epic Developer Community Forums][1] (allowing the Users group to have full control) the permissions problem is solved, but then I get the Warning: Identity file Engine/UnrealBuildTool/SSHKeys/macbichejos/mactest/RemoteToolChainPrivate.key not accessible: No such file or directory. And the output console stops printing as if the packagin operation has stopped.
Any advice or suggestions will be greatly appreciated. Thank you in advance.
Best,