How do I prevent texture from being pixelated?
Hi all. I'm making low-poly game assets and ran into a problem. When I see an object from a distance, some parts of texture get pixelated. Please take a look at images below. (Specifically, red glowing lines on a right one)
There's no such problem when I'm close to it.
Anyone knows why this is happening? Thanks in advance.
asked Aug 11 '17 at 06:49 AM in Rendering
This because of mip-maps. You can set NoMipMaps in texture settings, to prevent this issue.
answered Aug 11 '17 at 06:59 AM
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